htc vive wireless

Hardwere

Scalable Graphics KwikVR Cutting the VR cord at CES With HTC Vive wireless

A 2nd company had entered the HTC Vive wireless market to free VR user from the tether the first on the scene was TPCAST and now we have Scalable Graphics KwikVR . The KwikVR will début at CES next week. I don’t know how well any wireless solution will work with current hardware given the ” under 12 ms” times this might be fine for slow-moving experiences but jump into any fast FPS game and it might be like the video/audio is just a bit out of sinc. I do notice a slight sluggish in games that are GPU capped at 14ms but you do just live with it. the Question is, will the 12ms + 4ms to 14ms from your GPU  be too much of a burden? Or will cutting the cables be worth it?